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PostSubject: MAGIC LIST   MAGIC LIST Icon_minitimeTue Jul 29, 2008 9:49 pm

Magic List

Here is the listing for all the Magics in Final Fantasy. I’ll list the
cost, affects, level, location, and who can use (buy it) for each spell.

White Magic:

[Level 1]

=====================================
CURE
Cost: 100 GP
Affect: This spell will heal one of your party members either during
battle or on the field. The amount healed varies, but is comparable to
that of a Heal Potion.
Target: One ally
Location: Coneria Town
Caster: Knight, Red Mage/Wizard, White Mage/Wizard
=====================================

=====================================
HARM
Cost: 100 GP
Affect: This spell will inflict between 20-80* damage on all UNDEAD
monsters only. (Refer to the monster list below to see what monsters
are undead or not.)
Target: All enemies
Location: Coneria Town
Caster: White Mage/Wizard
*: This amount of damage is only speculated so if your spell causes
more or less, don’t be surprised too much.
=====================================

=====================================
FOG
Cost: 100 GP
Affect: Casting this spell will add to one of your characters Absorb
rating. This is a battle only spell.
Target: One ally
Location: Coneria Town
Caster: Knight, Red Mage/Wizard, White Mage/Wizard
=====================================

=====================================
RUSE
Cost: 100 GP
Affect: Casting this spell will raise one of your characters Evade %.
This spell can only be used while fighting.
Target: Caster Only
Location: Coneria Town
Caster: Knight, Red Mage/Wizard, White Mage/Wizard
=====================================

[Level 2]

=====================================
LAMP
Cost: 400 GP
Affect: By casting the LAMP spell, you’ll be able to counter the
affects of the DARK spell, and its many variants. (Though each one
always adds DARK to your party.) This spell can only be used on one of
your characters, and only while fighting.
Target: One ally
Location: Provoka
Caster: Knight, Red Mage/Wizard, White Mage/Wizard
=====================================

=====================================
MUTE
Cost: 400 GP
Affect: Using this spell while fighting will render your enemies silent
and they will be unable to cast their spells against you. This spell
may fail as well.
Target: All enemies
Location: Provoka
Caster: Knight, Red Mage/Wizard, White Mage/Wizard
=====================================

=====================================
ALIT
Cost: 400 GP
Affect: This spell will reduce damage done to your party from LIGHTNING
based spells between 25-50%*. I do believe that this also works against
the THUNDER attack which certain monsters are capable of using.
Target: All allies
Location: Provoka
Caster: Knight, Red Mage/Wizard, White Mage/Wizard
*: I’m not sure if this is totally accurate, but it seems to be close
as I’ve seen major changes from character to character damage wise
after casting this or any of the other anti spells.
=====================================

=====================================
INVS
Cost: 400 GP
Affect: By casting this spell on one of your party members, his ability
to dodge attacks is increased. This can only be used while fighting.
Target: One ally
Location: Provoka
Caster: Knight, Red Mage/Wizard, White Mage/Wizard
=====================================

[Level 3]

=====================================
CUR2
Cost: 1,500 GP
Affect: Using this spell on one of your characters will restore more HP
than both the Cure Spell, and a Heal Potion, both in battle, and out on
the Field.
Target: One ally
Location: Elfland
Caster: Knight, Red Mage/Wizard, White Mage/Wizard
=====================================

=====================================
HRM2
Cost: 1,500 GP
Affect: Cast this spell on Undead monsters, and cause between 40 and
160 damage to them all. Again the actual numbers on this spell maybe
higher or lower due to the large gap in minimum and maximum damage.
Target: All enemies
Location: Elfland
Caster: White Mage/Wizard
=====================================

=====================================
AFIR
Cost: 1,500 GP
Affect: Cast this spell while fighting to protect your party from Fire
based damage, and reduce the affects of it between 25-50%. Some of
these Fire varients include, Blaze, Cremate, Heat, and Scortch. (See
above under ALIT for side notes.)
Target: All allies
Location: Elfland
Caster: Knight, Red Mage/Wizard, White Mage,Wizard
=====================================

=====================================
HEAL
Cost: 1,500 GP
Affect: Cast this spell to heal your entire party both in battle and on
the field. The affect is similiar to the Cure Spell, except that it
heals everyone instead of just one.
Target: All allies
Location: Elfland
Caster: White Mage/Wizard
=====================================

[Level 4]

=====================================
PURE
Cost: 4,000 GP
Affect: Casting this spell will produce the same affect as a Pure
Potion. While not very useful, hardly any of the Level 4 spells are
good, this spell can keep you from spending the 75 GP for a Pure
Potion every time.
Target: One ally
Location: Elfland
Caster: Red Mage/Wizard, White Mage/Wizard
=====================================

=====================================
FEAR
Cost: 4,000 GP
Affect: Monsters affected with the FEAR spell will panic, and may even
flee the battle. I’m not totally sure on this one, but I think that
monsters who have been hit with FEAR may have their combat
effectiveness reduced, almost like the SLOW and SLO2 spells.
Target: All enemies
Location: Elfland
Caster: White Mage/Wizard
=====================================

=====================================
AICE
Cost: 4,000 GP
Affect: By protecting your party with AICE, you will reduce damage done
to them by Ice based spells. Some other Ice based spells include Frost,
and Blizzard, along with Ice, Ice2, and Ice3. Damage reduction should
be in the neighborhood of 25-50%. (Again see above at ALIT.)
Target: All allies
Location: Elfland
Caster: Red Mage/Wizard, White Mage/Wizard
=====================================

=====================================
AMUT
Cost: 4,000 GP
Affect: Cast this spell on a character which has been affected with the
MUTE spell to remove its affects. This isn’t a very useful spell IMO,
especially if the Red or White Mage/Wizard with it comes under the
MUTE status themselves.
Target: One ally
Location: Elfland
Caster: Red Mage/Wizard, White Mage/Wizard
=====================================

[Level 5]

=====================================
CUR3
Cost: 8,000 GP
Affect: Cast this spell on one of your characters either while fighting
or walking to restore a lot of HP, between 64 to 128 or something like
that.
Target: One ally
Location: Melmond
Caster: Red Mage/Wizard, White Mage/Wizard
=====================================

=====================================
LIFE
Cost: 8,000 GP
Affect: Use this spell to restore Life to one of your slain warriors.
Please note, this spell only restores them to life with 1 HP and it
will not work in battle. Trying to use it in battle will only cost you
one of your level 5 spells and no results.
Target: One ally
Location: Melmond
Caster: Red Wizard, White Mage/Wizard
=====================================

=====================================
HRM3
Cost: 8,000 GP
Affect: Casting this spell against the Undead will inflict between 60
to 240 dmage to them all.
Target: All enemies
Location: Melmond
Caster: White Mage/Wizard
=====================================

=====================================
HEL2
Cost: 8,000 GP
Affect: Cast this spell to heal between 24-48 HP to your entire party,
both in the field and while fighting.
Target: All allies
Location: Melmond
Caster: White Mage/Wizard
=====================================

[Level 6]

=====================================
SOFT
Cost: 20,000 GP
Affect: Cast this spell on one of your party members to remove the
Status affect, Stone. This spell can also be used while fighting I
believe unlike a Soft Potion.
Target: One ally
Location: Crescent Lake
Caster: White Mage/Wizard
=====================================

=====================================
EXIT
Cost: 20,000 GP
Affect: By using this spell, you will instantly be teleported out of any
dungeon, cave or town. Perhaps the best spell in the entire game.
Target: All allies
Location: Crescent Lake
Caster: Red Wizard, White Wizard
=====================================

=====================================
FOG2
Cost: 20,000 GP
Affect: Cast this spell to raise the absorb rating of your entire party.
Target: All allies
Location: Crescent Lake
Caster: Red Wizard, White Mage/Wizard
=====================================

=====================================
INV2
Cost: 20,000 GP
Affect: Cast this spell to increase the evasion rate of your entire party
up to 40%.
Target: All allies
Location: Crescent Lake
Caster: Red Wizard, White Wizard
=====================================

[Level 7]

=====================================
CUR4
Cost: 45,000 GP
Affect: Cast this spell to fully restore a character’s HP, no questions
asked.
Target: One ally
Location: Gaia
Caster: White Wizard
=====================================

=====================================
HRM4
Cost: 45,000 GP
Affect: Using this spell while fighting the Undead will strike them
down between 80 to 320 HP damage.
Target: All enemies
Location: Gaia
Caster: White Wizard
=====================================

=====================================
ARUB
Cost: 45,000 GP
Affect: When this spell is cast, it forms a protective shield around
your party, shielding them from the affects of the RUB spell.
Target: All allies
Location: Onrac
Caster: Red Wizard, White Mage/Wizard
=====================================

=====================================
HEL3
Cost: 45,000 GP
Affect: When this spell is cast, all your warriors will recover between
48 to 96 Hit Points, in and out of battle.
Target: All allies
Location: Onrac
Caster: White Mage/Wizard
=====================================


Last edited by Admin on Tue Jul 29, 2008 9:52 pm; edited 1 time in total
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PostSubject: MORE   MAGIC LIST Icon_minitimeTue Jul 29, 2008 9:50 pm

[Level 8]

=====================================
FADE
Cost: 60,000 GP
Affect: When this spell is cast, all foes will suffer exteme damage
(150-300 or so and similiar to the NUKE spell), and not just those of
the Undead category.
Target: All enemies
Location: Gaia
Caster: White Wizard
=====================================

=====================================
WALL
Cost: 60,000 GP
Affect: By casting this spell, the target will become immune to magic.
(I’m not sure if this is against all spells, but damage spells still
hurt the character. I may have to test this further or if anyone else
has a positive Yes or No, please Email me at Cal_96@hotmail.com)
Target: One ally
Location: Gaia
Caster: White Wizard
=====================================

=====================================
XFER
Cost: 60,000 GP
Affect: This spell is one of the more defensive natured, and when you
hit your foes with it, they will loose all their defenses. I assume
this means spells such as AFIR, FAST, etc which they cast upon
themselves or received from another monster.
Target: One monster
Location: Gaia
Caster: White Wizard
=====================================

=====================================
LIF2
Cost: 60,000 GP
Affect: Cast this spell on a defeated party member, and they will be
revived with full HP. Consider this a mix of LIFE and CUR4 combined.
Again this spell will not work in battle, just like the LIFE spell.
Target: One ally
Location: Lefein
Caster: White Wizard
=====================================

Black Magic:

[Level 1]

=====================================
FIRE
Cost: 100 GP
Affect: Cast this simple fire spell against your foes and inflict on
them between 10 to 40 damage.
Target: One enemy
Location: Coneria Town
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

=====================================
SLEP
Cost: 100 GP
Affect: By casting this spell, the caster has the potential to put all
his foes to sleep where they stand.
Target: All enemies
Location: Coneria Town
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

=====================================
LOCK
Cost: 100 GP
Affect: When this spell is cast against a foe, it becomes Locked, thus
increasing the party’s chances of hitting it.
Target: One monster
Location: Coneria Town
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

=====================================
LIT
Cost: 100 GP
Affect: When LIT is cast against a foe, it will suffer between 10 to 40
points of damage.
Target: One monster
Location: Coneria Town
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

[Level 2]

=====================================
ICE
Cost: 400 GP
Affect: Using the ICE spell against one’s foes will cause between 20
and 80 Hit Points of damage.
Target: One monster
Location: Provoka
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

=====================================
DARK
Cost: 400 GP
Affect: Use this spell to blind those who attack you, and reduce their
combat effectiveness.
Target: All monsters
Location: Provoka
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

=====================================
TMPR
Cost: 400 GP
Affect: Cast this spell on a single ally to raise his damage while
fighting. (The weapon raise is by about 14 points or so according to
strategy guide, but it is nearly impossible to confirm this since there
is no way of checking your stats while fighting.)
Target: One ally
Location: Provoka
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

=====================================
SLOW
Cost: 400 GP
Affect: Use this spell on your foes to make them slow and dumb, which
reduces the amount of hits and damage which they can do to your party.
I am not 100% sure on this, but I think you can also cast SLOW to
counter-act FAST and vice-versa.
Target: All monsters
Location: Provoka
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

[Level 3]

=====================================
FIR2
Cost: 1,500 GP
Affect: By casting this stronger version of FIRE, you’ll hit all your
foes while inflicting between 30 to 120 damage upon them.
Target: All monsters
Location: Elfland
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

=====================================
HOLD
Cost: 1,500 GP
Affect: This spell attempts to stop a monster in its tracks, making it
a very easy target to hit.
Target: One monster
Location: Elfland
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

=====================================
LIT2
Cost: 1,500 GP
Affect: This is the next step up in the Lightning group of spells. This
spell strikes all your foes between 30 to 120 points of damage (I’m
guessing).
Target: All monsters
Location: Elfland
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

=====================================
LOK2
Cost: 1,500 GP
Affect: This spell functions exactly like the original LOCK spell, but
this one is more powerful, capable of affecting all monsters at once.
Target: All monsters
Location: Elfland
Caster: Ninja, Red Mage/Wizard: Black Mage/Wizard
=====================================

[Level 4]

=====================================
SLP2
Cost: 4,000 GP
Affect: This spell is much stronger than the original SLEP spell, but
with that power comes the fact that this spell can only be cast against
one foe.
Target: One monster
Location: Elfland
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

=====================================
FAST
Cost: 4,000 GP
Affect: This spell doubles the effectiveness of any character while
fighting. The number of hits and damage is nearly doubled (at times)
and the FAST spell can also counter-act the effects of SLOW. This
spell is a must have for any Black Magic user.
Target: One ally
Location: Elfland
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

=====================================
CONF
Cost: 4,000 GP
Affect: When your foes are struck with this spell, they are unable to
distinguish friend from foe, and may begin fighting among themselves.
Target: All monsters
Location: Elfland
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================
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PostSubject: MORE   MAGIC LIST Icon_minitimeTue Jul 29, 2008 9:50 pm

=====================================
ICE2
Cost: 4,000 GP
Affect: Use this big brother of the ICE spell, and inflict 40 to 160
damage against all your foes.
Target: All monsters
Location: Elfland
Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard
=====================================

[Level 5]

=====================================
FIR3
Cost: 8,000 GP
Affect: This is the strongest of the three main Fire spells (Nuke
doesn’t count) to fry all monsters and inflict between 50 to 200 damage
against them.
Target: All monsters
Location: Melmond
Caster: Red Mage/Wizard, Black Mage/Wizard
=====================================

=====================================
BANE
Cost: 8,000 GP
Affect: With this spell, the caster attempts to eliminate all his foes
by creating a cloud of poison gas, which floats over all the monsters.
If this spell works it will kill a monster instantly, otherwise it will
do no damage.
Target: All monsters
Location: Melmond
Caster: Red Wizard, Black Mage/Wizard
=====================================

=====================================
WARP
Cost: 8,000 GP
Affect: Cast this spell to return to the last floor which you just came
from (either above or below) and if you are at the first floor of maze,
cave, town, or whatever else there is, you will be exited out of it.
Target: All allies
Location: Melmond
Caster: Red Wizard, Black Wizard
=====================================

=====================================
SLO2
Cost: 8,000 GP
Affect: This spell is similiar to that of the SLOW spell (with
increased affects I think) and similiar to how SLEP and SLP2 work, with
this spell only hitting one foe instead of all.
Target: One monster
Location: Melmond
Caster: Red Mage/Wizard, Black Mage/Wizard
=====================================

[Level 6]

=====================================
LIT3
Cost: 20,000 GP
Affect: By using the strongest of the lightning spells, all monsters
can expect to be hit and suffer 60 to 240 damage.
Target: All monsters
Location: Crescent Lake
Caster: Red Wizard, Black Mage/Wizard
=====================================

=====================================
RUB
Cost: 20,000 GP
Affect: When this spell is cast, it attempts to erase the victim
completely, and if successful the result is a one hit kill. This spell
can be countered with a ProRing or the ARUB spell. Undead monsters are
immune to this spell as well.
Target: One monster
Location: Crescent Lake
Caster: Black Mage/Wizard
=====================================

=====================================
QAKE
Cost: 20,000 GP
Affect: When this spell is cast, the caster attempts to cause all
monsters to fall down into the crack which was created during the
earthquake. Similiar to BANE, if the spell is successful the target
will perish instantly, otherwise they will take no damage.
Target: All monsters
Location: Crescent Lake
Caster: Black Mage/Wizard
=====================================

=====================================
STUN
Cost: 20,000 GP
Affect: This spell is an upgraded version of HOLD, with the main
difference being that it might paralaze a stronger opponent than HOLD
is capable of.
Target: One monster
Location: Crescent Lake
Caster: Black Mage/Wizard
=====================================

[Level 7]

=====================================
ICE3
Cost: 45,000 GP
Affect: Use the strongest of the ice spells, and you’ll cause 70 to 280
points of ice damage against all the monsters you’re currently
fighting.
Target: All monsters
Location: Gaia
Caster: Red Wizard, Black Mage/Wizard
=====================================

=====================================
BRAK
Cost: 45,000 GP
Affect: The victim on the opposite end of this spell may very well find
themselves shattered into many pieces if the spell is successful. Works
like BANE, QAKE, and RUB, in the sense that either the victim perishes
or no damage will be done to them. If this spell is cast against your
party, the effect will be the same as STONE, so use a Soft Potion or
Spell to cure them.
Target: One monster
Location: Gaia
Caster: Black Wizard
=====================================

=====================================
SABR
Cost: 45,000 GP
Affect: This spell is similiar in nature to TMPR, and will increase
damage by 15% and hit % by 40 or so.
Target: Caster only
Location: Onrac
Caster: Black Wizard
=====================================

=====================================
BLND
Cost: 45,000 GP
Affect: This spell is just like the two SLOW and two SLEEP spells. This
spell is an improved version of DARK, and will only hit one monster
instead of all.
Target: One monster
Location: Onrac
Caster: Black Mage/Wizard
=====================================

[Level 8]

=====================================
STOP
Cost: 60,000 GP
Affect: This spell is basically in the same boat as HOLD and STUN,
except that this spell will affect all enemies at once.
Target: All monsters
Location: Gaia
Caster: Black Wizard
=====================================

=====================================
ZAP!
Cost: 60,000 GP
Affect: This is basically another BANE, QAKE, RUB, BRAK spell. This one
will send your enemies to the fourth dimension and instantly kills
them, when it works, and if not its a wasted spell.
Target: All monsters
Location: Gaia
Caster: Black Wizard
=====================================

=====================================
XXXX
Cost: 60,000 GP
Affect: This spell is nearly identical to the RUB spell, and is capable
of defeating an enemy instantly. Again this spell can be beaten with a
ProRing or ARUB, and will not work against the Undead. If I remember
correctly I think I read somewhere that XXXX works more often than RUB
but that will be hard to prove.
Target: One monster
Location: Gaia
Caster: Black Wizard
=====================================

=====================================
NUKE
Cost: 60,000 GP
Affect: Cast this spell to inflict extreme heat damage to your enemies
along with 150-300+ damage.
Target: All monsters
Location: Lefein
Caster: Black Wizard
=====================================

One little note about the stats from the spell damage or other bonuses
added. I am not sure if any of that information is accurate, as I
recognize a lot of the charts I have read for more detailed information
coming from the Nintendo Power Guide which covered Final Fantasy way
back when. While I can’t prove that this is right or wrong, that guide
did have some errors in it which makes me wonder about it. For those of
you who want or have noticed them, the first one that comes to mind is
the part in the magic list which says that ICE hits all monsters
*cough*. Anyway with any luck, it might give you some idea on the power
of each spell, even though it might not be accurate.
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