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| | MAGIC LIST | |
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Admin Admin
Posts : 42 Join date : 2008-07-29
| Subject: MAGIC LIST Tue Jul 29, 2008 9:49 pm | |
| Magic List
Here is the listing for all the Magics in Final Fantasy. I’ll list the cost, affects, level, location, and who can use (buy it) for each spell.
White Magic:
[Level 1]
===================================== CURE Cost: 100 GP Affect: This spell will heal one of your party members either during battle or on the field. The amount healed varies, but is comparable to that of a Heal Potion. Target: One ally Location: Coneria Town Caster: Knight, Red Mage/Wizard, White Mage/Wizard =====================================
===================================== HARM Cost: 100 GP Affect: This spell will inflict between 20-80* damage on all UNDEAD monsters only. (Refer to the monster list below to see what monsters are undead or not.) Target: All enemies Location: Coneria Town Caster: White Mage/Wizard *: This amount of damage is only speculated so if your spell causes more or less, don’t be surprised too much. =====================================
===================================== FOG Cost: 100 GP Affect: Casting this spell will add to one of your characters Absorb rating. This is a battle only spell. Target: One ally Location: Coneria Town Caster: Knight, Red Mage/Wizard, White Mage/Wizard =====================================
===================================== RUSE Cost: 100 GP Affect: Casting this spell will raise one of your characters Evade %. This spell can only be used while fighting. Target: Caster Only Location: Coneria Town Caster: Knight, Red Mage/Wizard, White Mage/Wizard =====================================
[Level 2]
===================================== LAMP Cost: 400 GP Affect: By casting the LAMP spell, you’ll be able to counter the affects of the DARK spell, and its many variants. (Though each one always adds DARK to your party.) This spell can only be used on one of your characters, and only while fighting. Target: One ally Location: Provoka Caster: Knight, Red Mage/Wizard, White Mage/Wizard =====================================
===================================== MUTE Cost: 400 GP Affect: Using this spell while fighting will render your enemies silent and they will be unable to cast their spells against you. This spell may fail as well. Target: All enemies Location: Provoka Caster: Knight, Red Mage/Wizard, White Mage/Wizard =====================================
===================================== ALIT Cost: 400 GP Affect: This spell will reduce damage done to your party from LIGHTNING based spells between 25-50%*. I do believe that this also works against the THUNDER attack which certain monsters are capable of using. Target: All allies Location: Provoka Caster: Knight, Red Mage/Wizard, White Mage/Wizard *: I’m not sure if this is totally accurate, but it seems to be close as I’ve seen major changes from character to character damage wise after casting this or any of the other anti spells. =====================================
===================================== INVS Cost: 400 GP Affect: By casting this spell on one of your party members, his ability to dodge attacks is increased. This can only be used while fighting. Target: One ally Location: Provoka Caster: Knight, Red Mage/Wizard, White Mage/Wizard =====================================
[Level 3]
===================================== CUR2 Cost: 1,500 GP Affect: Using this spell on one of your characters will restore more HP than both the Cure Spell, and a Heal Potion, both in battle, and out on the Field. Target: One ally Location: Elfland Caster: Knight, Red Mage/Wizard, White Mage/Wizard =====================================
===================================== HRM2 Cost: 1,500 GP Affect: Cast this spell on Undead monsters, and cause between 40 and 160 damage to them all. Again the actual numbers on this spell maybe higher or lower due to the large gap in minimum and maximum damage. Target: All enemies Location: Elfland Caster: White Mage/Wizard =====================================
===================================== AFIR Cost: 1,500 GP Affect: Cast this spell while fighting to protect your party from Fire based damage, and reduce the affects of it between 25-50%. Some of these Fire varients include, Blaze, Cremate, Heat, and Scortch. (See above under ALIT for side notes.) Target: All allies Location: Elfland Caster: Knight, Red Mage/Wizard, White Mage,Wizard =====================================
===================================== HEAL Cost: 1,500 GP Affect: Cast this spell to heal your entire party both in battle and on the field. The affect is similiar to the Cure Spell, except that it heals everyone instead of just one. Target: All allies Location: Elfland Caster: White Mage/Wizard =====================================
[Level 4]
===================================== PURE Cost: 4,000 GP Affect: Casting this spell will produce the same affect as a Pure Potion. While not very useful, hardly any of the Level 4 spells are good, this spell can keep you from spending the 75 GP for a Pure Potion every time. Target: One ally Location: Elfland Caster: Red Mage/Wizard, White Mage/Wizard =====================================
===================================== FEAR Cost: 4,000 GP Affect: Monsters affected with the FEAR spell will panic, and may even flee the battle. I’m not totally sure on this one, but I think that monsters who have been hit with FEAR may have their combat effectiveness reduced, almost like the SLOW and SLO2 spells. Target: All enemies Location: Elfland Caster: White Mage/Wizard =====================================
===================================== AICE Cost: 4,000 GP Affect: By protecting your party with AICE, you will reduce damage done to them by Ice based spells. Some other Ice based spells include Frost, and Blizzard, along with Ice, Ice2, and Ice3. Damage reduction should be in the neighborhood of 25-50%. (Again see above at ALIT.) Target: All allies Location: Elfland Caster: Red Mage/Wizard, White Mage/Wizard =====================================
===================================== AMUT Cost: 4,000 GP Affect: Cast this spell on a character which has been affected with the MUTE spell to remove its affects. This isn’t a very useful spell IMO, especially if the Red or White Mage/Wizard with it comes under the MUTE status themselves. Target: One ally Location: Elfland Caster: Red Mage/Wizard, White Mage/Wizard =====================================
[Level 5]
===================================== CUR3 Cost: 8,000 GP Affect: Cast this spell on one of your characters either while fighting or walking to restore a lot of HP, between 64 to 128 or something like that. Target: One ally Location: Melmond Caster: Red Mage/Wizard, White Mage/Wizard =====================================
===================================== LIFE Cost: 8,000 GP Affect: Use this spell to restore Life to one of your slain warriors. Please note, this spell only restores them to life with 1 HP and it will not work in battle. Trying to use it in battle will only cost you one of your level 5 spells and no results. Target: One ally Location: Melmond Caster: Red Wizard, White Mage/Wizard =====================================
===================================== HRM3 Cost: 8,000 GP Affect: Casting this spell against the Undead will inflict between 60 to 240 dmage to them all. Target: All enemies Location: Melmond Caster: White Mage/Wizard =====================================
===================================== HEL2 Cost: 8,000 GP Affect: Cast this spell to heal between 24-48 HP to your entire party, both in the field and while fighting. Target: All allies Location: Melmond Caster: White Mage/Wizard =====================================
[Level 6]
===================================== SOFT Cost: 20,000 GP Affect: Cast this spell on one of your party members to remove the Status affect, Stone. This spell can also be used while fighting I believe unlike a Soft Potion. Target: One ally Location: Crescent Lake Caster: White Mage/Wizard =====================================
===================================== EXIT Cost: 20,000 GP Affect: By using this spell, you will instantly be teleported out of any dungeon, cave or town. Perhaps the best spell in the entire game. Target: All allies Location: Crescent Lake Caster: Red Wizard, White Wizard =====================================
===================================== FOG2 Cost: 20,000 GP Affect: Cast this spell to raise the absorb rating of your entire party. Target: All allies Location: Crescent Lake Caster: Red Wizard, White Mage/Wizard =====================================
===================================== INV2 Cost: 20,000 GP Affect: Cast this spell to increase the evasion rate of your entire party up to 40%. Target: All allies Location: Crescent Lake Caster: Red Wizard, White Wizard =====================================
[Level 7]
===================================== CUR4 Cost: 45,000 GP Affect: Cast this spell to fully restore a character’s HP, no questions asked. Target: One ally Location: Gaia Caster: White Wizard =====================================
===================================== HRM4 Cost: 45,000 GP Affect: Using this spell while fighting the Undead will strike them down between 80 to 320 HP damage. Target: All enemies Location: Gaia Caster: White Wizard =====================================
===================================== ARUB Cost: 45,000 GP Affect: When this spell is cast, it forms a protective shield around your party, shielding them from the affects of the RUB spell. Target: All allies Location: Onrac Caster: Red Wizard, White Mage/Wizard =====================================
===================================== HEL3 Cost: 45,000 GP Affect: When this spell is cast, all your warriors will recover between 48 to 96 Hit Points, in and out of battle. Target: All allies Location: Onrac Caster: White Mage/Wizard =====================================
Last edited by Admin on Tue Jul 29, 2008 9:52 pm; edited 1 time in total | |
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Posts : 42 Join date : 2008-07-29
| Subject: MORE Tue Jul 29, 2008 9:50 pm | |
| [Level 8]
===================================== FADE Cost: 60,000 GP Affect: When this spell is cast, all foes will suffer exteme damage (150-300 or so and similiar to the NUKE spell), and not just those of the Undead category. Target: All enemies Location: Gaia Caster: White Wizard =====================================
===================================== WALL Cost: 60,000 GP Affect: By casting this spell, the target will become immune to magic. (I’m not sure if this is against all spells, but damage spells still hurt the character. I may have to test this further or if anyone else has a positive Yes or No, please Email me at Cal_96@hotmail.com) Target: One ally Location: Gaia Caster: White Wizard =====================================
===================================== XFER Cost: 60,000 GP Affect: This spell is one of the more defensive natured, and when you hit your foes with it, they will loose all their defenses. I assume this means spells such as AFIR, FAST, etc which they cast upon themselves or received from another monster. Target: One monster Location: Gaia Caster: White Wizard =====================================
===================================== LIF2 Cost: 60,000 GP Affect: Cast this spell on a defeated party member, and they will be revived with full HP. Consider this a mix of LIFE and CUR4 combined. Again this spell will not work in battle, just like the LIFE spell. Target: One ally Location: Lefein Caster: White Wizard =====================================
Black Magic:
[Level 1]
===================================== FIRE Cost: 100 GP Affect: Cast this simple fire spell against your foes and inflict on them between 10 to 40 damage. Target: One enemy Location: Coneria Town Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
===================================== SLEP Cost: 100 GP Affect: By casting this spell, the caster has the potential to put all his foes to sleep where they stand. Target: All enemies Location: Coneria Town Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
===================================== LOCK Cost: 100 GP Affect: When this spell is cast against a foe, it becomes Locked, thus increasing the party’s chances of hitting it. Target: One monster Location: Coneria Town Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
===================================== LIT Cost: 100 GP Affect: When LIT is cast against a foe, it will suffer between 10 to 40 points of damage. Target: One monster Location: Coneria Town Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
[Level 2]
===================================== ICE Cost: 400 GP Affect: Using the ICE spell against one’s foes will cause between 20 and 80 Hit Points of damage. Target: One monster Location: Provoka Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
===================================== DARK Cost: 400 GP Affect: Use this spell to blind those who attack you, and reduce their combat effectiveness. Target: All monsters Location: Provoka Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
===================================== TMPR Cost: 400 GP Affect: Cast this spell on a single ally to raise his damage while fighting. (The weapon raise is by about 14 points or so according to strategy guide, but it is nearly impossible to confirm this since there is no way of checking your stats while fighting.) Target: One ally Location: Provoka Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
===================================== SLOW Cost: 400 GP Affect: Use this spell on your foes to make them slow and dumb, which reduces the amount of hits and damage which they can do to your party. I am not 100% sure on this, but I think you can also cast SLOW to counter-act FAST and vice-versa. Target: All monsters Location: Provoka Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
[Level 3]
===================================== FIR2 Cost: 1,500 GP Affect: By casting this stronger version of FIRE, you’ll hit all your foes while inflicting between 30 to 120 damage upon them. Target: All monsters Location: Elfland Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
===================================== HOLD Cost: 1,500 GP Affect: This spell attempts to stop a monster in its tracks, making it a very easy target to hit. Target: One monster Location: Elfland Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
===================================== LIT2 Cost: 1,500 GP Affect: This is the next step up in the Lightning group of spells. This spell strikes all your foes between 30 to 120 points of damage (I’m guessing). Target: All monsters Location: Elfland Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
===================================== LOK2 Cost: 1,500 GP Affect: This spell functions exactly like the original LOCK spell, but this one is more powerful, capable of affecting all monsters at once. Target: All monsters Location: Elfland Caster: Ninja, Red Mage/Wizard: Black Mage/Wizard =====================================
[Level 4]
===================================== SLP2 Cost: 4,000 GP Affect: This spell is much stronger than the original SLEP spell, but with that power comes the fact that this spell can only be cast against one foe. Target: One monster Location: Elfland Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
===================================== FAST Cost: 4,000 GP Affect: This spell doubles the effectiveness of any character while fighting. The number of hits and damage is nearly doubled (at times) and the FAST spell can also counter-act the effects of SLOW. This spell is a must have for any Black Magic user. Target: One ally Location: Elfland Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
===================================== CONF Cost: 4,000 GP Affect: When your foes are struck with this spell, they are unable to distinguish friend from foe, and may begin fighting among themselves. Target: All monsters Location: Elfland Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard ===================================== | |
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Posts : 42 Join date : 2008-07-29
| Subject: MORE Tue Jul 29, 2008 9:50 pm | |
| ===================================== ICE2 Cost: 4,000 GP Affect: Use this big brother of the ICE spell, and inflict 40 to 160 damage against all your foes. Target: All monsters Location: Elfland Caster: Ninja, Red Mage/Wizard, Black Mage/Wizard =====================================
[Level 5]
===================================== FIR3 Cost: 8,000 GP Affect: This is the strongest of the three main Fire spells (Nuke doesn’t count) to fry all monsters and inflict between 50 to 200 damage against them. Target: All monsters Location: Melmond Caster: Red Mage/Wizard, Black Mage/Wizard =====================================
===================================== BANE Cost: 8,000 GP Affect: With this spell, the caster attempts to eliminate all his foes by creating a cloud of poison gas, which floats over all the monsters. If this spell works it will kill a monster instantly, otherwise it will do no damage. Target: All monsters Location: Melmond Caster: Red Wizard, Black Mage/Wizard =====================================
===================================== WARP Cost: 8,000 GP Affect: Cast this spell to return to the last floor which you just came from (either above or below) and if you are at the first floor of maze, cave, town, or whatever else there is, you will be exited out of it. Target: All allies Location: Melmond Caster: Red Wizard, Black Wizard =====================================
===================================== SLO2 Cost: 8,000 GP Affect: This spell is similiar to that of the SLOW spell (with increased affects I think) and similiar to how SLEP and SLP2 work, with this spell only hitting one foe instead of all. Target: One monster Location: Melmond Caster: Red Mage/Wizard, Black Mage/Wizard =====================================
[Level 6]
===================================== LIT3 Cost: 20,000 GP Affect: By using the strongest of the lightning spells, all monsters can expect to be hit and suffer 60 to 240 damage. Target: All monsters Location: Crescent Lake Caster: Red Wizard, Black Mage/Wizard =====================================
===================================== RUB Cost: 20,000 GP Affect: When this spell is cast, it attempts to erase the victim completely, and if successful the result is a one hit kill. This spell can be countered with a ProRing or the ARUB spell. Undead monsters are immune to this spell as well. Target: One monster Location: Crescent Lake Caster: Black Mage/Wizard =====================================
===================================== QAKE Cost: 20,000 GP Affect: When this spell is cast, the caster attempts to cause all monsters to fall down into the crack which was created during the earthquake. Similiar to BANE, if the spell is successful the target will perish instantly, otherwise they will take no damage. Target: All monsters Location: Crescent Lake Caster: Black Mage/Wizard =====================================
===================================== STUN Cost: 20,000 GP Affect: This spell is an upgraded version of HOLD, with the main difference being that it might paralaze a stronger opponent than HOLD is capable of. Target: One monster Location: Crescent Lake Caster: Black Mage/Wizard =====================================
[Level 7]
===================================== ICE3 Cost: 45,000 GP Affect: Use the strongest of the ice spells, and you’ll cause 70 to 280 points of ice damage against all the monsters you’re currently fighting. Target: All monsters Location: Gaia Caster: Red Wizard, Black Mage/Wizard =====================================
===================================== BRAK Cost: 45,000 GP Affect: The victim on the opposite end of this spell may very well find themselves shattered into many pieces if the spell is successful. Works like BANE, QAKE, and RUB, in the sense that either the victim perishes or no damage will be done to them. If this spell is cast against your party, the effect will be the same as STONE, so use a Soft Potion or Spell to cure them. Target: One monster Location: Gaia Caster: Black Wizard =====================================
===================================== SABR Cost: 45,000 GP Affect: This spell is similiar in nature to TMPR, and will increase damage by 15% and hit % by 40 or so. Target: Caster only Location: Onrac Caster: Black Wizard =====================================
===================================== BLND Cost: 45,000 GP Affect: This spell is just like the two SLOW and two SLEEP spells. This spell is an improved version of DARK, and will only hit one monster instead of all. Target: One monster Location: Onrac Caster: Black Mage/Wizard =====================================
[Level 8]
===================================== STOP Cost: 60,000 GP Affect: This spell is basically in the same boat as HOLD and STUN, except that this spell will affect all enemies at once. Target: All monsters Location: Gaia Caster: Black Wizard =====================================
===================================== ZAP! Cost: 60,000 GP Affect: This is basically another BANE, QAKE, RUB, BRAK spell. This one will send your enemies to the fourth dimension and instantly kills them, when it works, and if not its a wasted spell. Target: All monsters Location: Gaia Caster: Black Wizard =====================================
===================================== XXXX Cost: 60,000 GP Affect: This spell is nearly identical to the RUB spell, and is capable of defeating an enemy instantly. Again this spell can be beaten with a ProRing or ARUB, and will not work against the Undead. If I remember correctly I think I read somewhere that XXXX works more often than RUB but that will be hard to prove. Target: One monster Location: Gaia Caster: Black Wizard =====================================
===================================== NUKE Cost: 60,000 GP Affect: Cast this spell to inflict extreme heat damage to your enemies along with 150-300+ damage. Target: All monsters Location: Lefein Caster: Black Wizard =====================================
One little note about the stats from the spell damage or other bonuses added. I am not sure if any of that information is accurate, as I recognize a lot of the charts I have read for more detailed information coming from the Nintendo Power Guide which covered Final Fantasy way back when. While I can’t prove that this is right or wrong, that guide did have some errors in it which makes me wonder about it. For those of you who want or have noticed them, the first one that comes to mind is the part in the magic list which says that ICE hits all monsters *cough*. Anyway with any luck, it might give you some idea on the power of each spell, even though it might not be accurate. | |
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